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< Trainz
Trainz is a product family which has continually evolved. The Trainz version number started as a simple Retail release and update tracking system, dating to the initial Beta test version of Trainz 0.9 in 2000 AD. The first actual widespread publication already had one service pack applied, begetting Trainz Community Edition as version 1.1.1 in February of 2002, which would see three more software upgrades by November 26th's release of Trainz UTC, the redundantly titled Trainz: Ultimate Trainz Collection; which was a short sighted title for a collection with a mere nine route maps![note 1]
As the version number system evolved it also became a measure and touchstone indicating a minimal asset technology level eventually given a keyword-value pair called a Trainz-build tag & value inside the asset's main self-definition file.
There are also a number of different software versions that are produced to service the international community which are entirely different retail releases (e.g. Russian and Polish, or Dutch or Spanish) usually in partnership with entirely different regional publishers— but which have the same version numbers for they are equivalent technology except for the internationalization of the release language capabilities.
Version and Build numbers[edit]
So in fact, the version number is not strictly colloquial usage, but in a real sense defines the capabilities of the binary code which satisfies the upper level technology handling capability of the versions code. Today, the Trainz-build values, which 'currently range' from V-1.0 to V-4.2 (respectively Trainz initial release through Trainz latest retail release or upgrade to that.
The trainz-build (TB) has increase uniformly and monotonically except for the intermingled Trainz TS2009–TS2010service packs (SP) when the product was transitioning from 32 bit computers to harnessing the power of quad-core microprocessors and 64 bit architectures. The short story on that was TS2009 was a transition step to TS2010 which presented more development problems than anticipated, so was about a year late. The two versions share some of the same trainz-build values, so overlap technologically speaking—both have a SP4 which makes both TB V3.3 on the high end, but the TS10 TB's did not always increment with a new SP patch. The TS2009 release vetted the 'base content' of the preceding big sellers, and TS10's release had all the new content and new routes, plus the older content. The improvements in the TS09 Surveyor were welcomed by the route builders while the different and tighter data model testing and vetting of new assets gave the objects content creators a benchmark to hone their talents and practices. Only the hard-core driving obsessed community lost out with the TS2009 release—they had to wait that extra year for new built-in content and routes. (Sniff, sniff... did we mention yet that different folks get different aspects of Trainz into their blood and focus more on one area than another? Believe it! Some of us hardly ever drive, some never make routes, and some only make routes or sessions. If it works, who cares?!)
Why care about TBs?[edit]
Short answer: If you stay with Trainz in some capacity you'll stumble over the need for comparing such over and over and over and over... really! Better to know what it means, don't you agree? Some code versions of Trainz have changed the requirements of how data is defined and where and how it is stored as the product family evolved new capabilities and features, many times at the request of the Trainz user community.
These factors are familiar to the content creators that make assets and are mostly transparent to Trainz users—up until an extant asset has an irreconcilable translation incompatibility with the users code version. That is an asset, which worked fine in a previous Trainz Version (Though some are errors of composition-flawed data being uploaded to the Download Station) now evinces a problem in a newer Trainz version.
One thing the 'trainz-build' version is used for is differential processing, a widespread asset (for example an locomotive engine specification data element) built to Trainz-build v-1.3 might still be used in current Trainz (and is, since the DLS is around with tens of thousands of older content items) and thousands of routes may use a particularly popular asset 'house 1', for example, or a gantry signal. Many of those will pre-date TS2009 when the new data model became more stringently enforced and that measure (with a long term payback [and also the much lessened likelihood of crashing your Trainz or the computer!]) created more errors from a plethora of new built-in error testing and asset validation measures.
As Trainz releases evolved, this error checking (introduced in TRS2004, much expanded in TRS2006) was put in place in the Content Manager to trap these incompatibilities or just caught older data ambiguities. These 'faults' require human intervention and adjustment of the asset's data files and have given rise to the term 'error fixing' (usually a misnomer, data-model adjustment is more precise and correct) when one downloads an asset from the Download Station. A project was also begun belatedly towards the end of 2010 to 'clean up' the data base of the DLS, and is limping along gradually making progress. As of October 2013 the company CEO announced a new Trainz graphics engine with backward compatibility was expected by December 2014.
Retail Releases[edit]
The following list of Trainz Retail Releases names is in chronological order of publication:
Trainz 1.3[edit]
Trainz UTC[edit]
TRS2004[edit]
TRS2006[edit]
Trainz Driver Edition[edit]
Trainz Driver Edition (TDE) —a low-cost (Driver GUI) 'demo version' of TRS2006-SP0 without Surveyor functions and most general content omitted. Instead, the release had three large routes with more 'sessions' than other TRS2006 based releases (though 2 of the 3 were part of TRS2004 Deluxe release).
Trainz Routes[edit]
Trainz Complete Collection[edit]
TRS2007[edit]
TC1&2 and TC3[edit]
The three Trainz Classics releases represent a troubled era in Trainz steady growth because Auran Games Development ... to be cont
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